Campaign frame, the plot, the remap workbench, and the state of play. Not player-facing.
What the campaign is, how long it runs, and what the system keeps or reskins.
What Kill Fee is — a 3–5 session Daggerheart reskin at street level in Night City, levels 3 to 5, and what the title means.
GM WorkbenchThe workbench for reskinning Daggerheart into Night City — keep, reskin, or build bespoke, one subsystem at a time. Not started.
GM NoteFour player hopes, four menus of three — each the closest Daggerheart class and subclass, renamed. Plus the traitor.
The false flag, the reveal ladder, and the five sessions it takes to climb it.
A false flag between two corps, a crew that never got paid, and the three-rung ladder from "we've been framed" to "the victim framed us."
GM Note — SpoilersFive sessions — Framed, The Betrayal, The Turn, The Offer, The Proof — and how to fold them into three.
Who is moving in Night City, and where the trail runs.
Two corps, four gangs, and what each one actually wants from the crew. GM view; player-facing pages come later.
GM Note — SpoilersWhere the trail runs — Kabuki, Pacifica, the Afterlife, a ripperdoc's back room, Japantown, and Orbital Air's facilities.
The current account, and what the next session has to settle.