SET decided · SOURCE verified in the campaign summary · YOURS GM invention · OPEN undecided · NOTE caution
The frame
| System | Daggerheart, lightly reskinned (not a full conversion) — see Daggerheart Remap |
| Length | 3–5 sessions — see Session Outline |
| Levels | Start at level 3, end at level 5 (tier 2 into tier 3) |
| Multiclassing | Off |
| Setting | Night City, between Edgerunners and Cyberpunk 2077 |
| Scale | Street level, below the corps |
| Players | 4 confirmed, a possible 5th (unknown) |
SET All of the above.
Tone
SET The crew are professional edgerunners just short of corp-legit, with a polished reputation and a
fixer who vouches for them. That reputation is exactly why they were chosen as fall guys, and it's
what the frame takes from them.
Title meaning
SET "Kill fee" is the bounty on the crew, the payoff the traitor took, and a corp paying to bury
the truth. Recurring motif: a fixer muttering "kill fee's gone up" as the bounty climbs each session.
NOTE GM only. The players get the title; they do not get the three readings.
Player hopes
- Braindances: wants to dig into BD culture and tech.
- A body that rejects cyberware: wants to explore being unchromed in a chromed world.
- Space: likes orbital and off-world material.
- Guns: wants to shoot things.
Each hope has a menu on Character Menus.
Leveling
SET Two level-ups (3 to 4, 4 to 5). Level 5 is the tier 3 jump (new Experience, proficiency
bump, cleared marked traits), ideally landing near the climax.
Daggerheart frame fields
NOTE The Daggerheart core book gives every campaign frame the same fields. Kill Fee's, as far as they
are settled; the rest get filled as the Daggerheart Remap closes.
| Field | Kill Fee |
|---|---|
| Tagline | OPEN — the site uses "In Night City even a cancelled job has a price." as a placeholder |
| Complexity Rating | OPEN |
| Pitch | SET The tone paragraph above |
| Tone & Feel | OPEN |
| Themes | OPEN |
| Touchstones | SET Cyberpunk: Edgerunners, Cyberpunk 2077 · OPEN others |
| Session Zero Questions | OPEN — see Next Session |
| Player Principles | OPEN |
| GM Principles | OPEN |
| Distinctions | OPEN — Presence renamed Cool is the first |
| Campaign Mechanics | OPEN — the "kill fee's gone up" bounty is a candidate countdown |
| Inciting Incident | SET The hit drops — [[Session Outline |
Source · Kill Fee campaign summary, 2026-10-02