SET decided · SOURCE verified in the campaign summary · YOURS GM invention · OPEN undecided · NOTE caution
NOTE This is a workbench, not a rulebook. Each subsystem below has a table: Daggerheart on the
left, Night City on the right, and a status tag. Nothing is remapped yet. Once a subsystem is
SET, its Night City column is what the table pages and the character creation options get
built from. Keep Daggerheart's rules text verbatim wherever a mechanic is kept — only the names
change.
Ground rules
SET Daggerheart, lightly reskinned, not a full conversion.
Keep as-is: Duality dice, Hope and Fear, HP, Stress, Armor, damage thresholds. Fear reads as "the city turning on you."
Reskin freely:
- Weapons become guns, using Daggerheart's existing ranges and damage dice.
- Domain cards become cyberware, quickhacks, street skills, or contacts.
- Presence is renamed Cool (nod to Cyberpunk RED's COOL stat).
Build bespoke: only what each character uniquely needs.
Process: players pitch a concept, match it to the closest class and subclass, rename most abilities, and hand-build only the one or two pieces that need it. Multiclassing is off; the crew runs levels 3 to 5 — Campaign Frame.
1. Traits
| Daggerheart | Night City | Status |
|---|---|---|
| Agility | OPEN |
|
| Strength | OPEN |
|
| Finesse | OPEN |
|
| Instinct | OPEN |
|
| Presence | Cool | SET |
| Knowledge | OPEN |
2. Core loop
| Daggerheart | Night City | Status |
|---|---|---|
| Duality Dice (Hope die / Fear die) | kept as-is | SET |
| Hope | kept as-is | SET |
| Fear | kept — reads as "the city turning on you" | SET |
| Hit Points | kept as-is | SET |
| Stress | kept as-is | SET |
| Armor / Armor Slots | kept as-is | SET |
| Damage thresholds (Major / Severe) | kept as-is | SET |
| Evasion | OPEN |
|
| Experiences | OPEN |
|
| Short rest / long rest | OPEN |
|
| Downtime moves (10) | OPEN |
|
| Death moves (3) | OPEN |
|
| Gold (handfuls / bags / chests) | OPEN — eddies? |
|
| Ranges (6) | kept — guns use the existing ranges | SET |
| Conditions (Hidden, Restrained, Vulnerable) | OPEN |
3. Ancestries (24)
OPEN What an ancestry is in Night City — body type, chrome lineage, where you grew up, or
dropped entirely in favour of communities. Decide the frame first, then the rows.
| Daggerheart | Night City | Status |
|---|---|---|
| Clank | OPEN |
|
| Drakona | OPEN |
|
| Dwarf | OPEN |
|
| Elf | OPEN |
|
| Faerie | OPEN |
|
| Faun | OPEN |
|
| Firbolg | OPEN |
|
| Fungril | OPEN |
|
| Galapa | OPEN |
|
| Giant | OPEN |
|
| Goblin | OPEN |
|
| Halfling | OPEN |
|
| Human | OPEN |
|
| Infernis | OPEN |
|
| Katari | OPEN |
|
| Orc | OPEN |
|
| Ribbet | OPEN |
|
| Simiah | OPEN |
|
| Aetheris (H&F) | OPEN |
|
| Earthkin (H&F) | OPEN |
|
| Emberkin (H&F) | OPEN |
|
| Skykin (H&F) | OPEN |
|
| Tidekin (H&F) | OPEN |
|
| Gnome (H&F) | OPEN |
4. Communities (15)
OPEN The strongest candidate for "where you're from" — district, corp-town, Badlands, orbit.
| Daggerheart | Night City | Status |
|---|---|---|
| Highborne | OPEN |
|
| Loreborne | OPEN |
|
| Orderborne | OPEN |
|
| Ridgeborne | OPEN |
|
| Seaborne | OPEN |
|
| Slyborne | OPEN |
|
| Underborne | OPEN |
|
| Wanderborne | OPEN |
|
| Wildborne | OPEN |
|
| Duneborne (H&F) | OPEN |
|
| Freeborne (H&F) | OPEN |
|
| Frostborne (H&F) | OPEN |
|
| Hearthborne (H&F) | OPEN |
|
| Reborne (H&F) | OPEN |
|
| Warborne (H&F) | OPEN |
5. Classes (13) and subclasses (26)
SET The Warlock is the Hope & Fear version (not the Void playtest). The Character Menus already name the classes in
play: Wizard (School of War), Warlock, Druid (Warden of the Elements / Warden of Renewal), Seraph
(Divine Wielder), Guardian (Stalwart / Vengeance), Bard (Troubadour), Rogue (Syndicate /
Nightwalker), Ranger (Wayfinder), Warrior (Call of the Slayer). Remap those first; the rest only
if a player wanders.
| Daggerheart class | Night City | Status |
|---|---|---|
| Bard | OPEN |
|
| Druid | OPEN |
|
| Guardian | OPEN |
|
| Ranger | OPEN |
|
| Rogue | OPEN |
|
| Seraph | OPEN |
|
| Sorcerer | OPEN |
|
| Warrior | OPEN |
|
| Wizard | OPEN |
|
| Assassin (H&F) | OPEN |
|
| Brawler (H&F) | OPEN |
|
| Warlock (H&F) | OPEN |
|
| Witch (H&F) | OPEN |
Subclasses in the corpus: Troubadour, Wordsmith, Warden of the Elements, Warden of Renewal, Stalwart, Vengeance, Beastbound, Wayfinder, Nightwalker, Syndicate, Divine Wielder, Winged Sentinel, Elemental Origin, Primal Origin, Call of the Brave, Call of the Slayer, School of Knowledge, School of War, Executioners Guild (H&F), Poisoners Guild (H&F), Juggernaut (H&F), Martial Artist (H&F), Pact of the Endless (H&F), Pact of the Wrathful (H&F), Hedge (H&F), Moon (H&F).
Candidate bespoke pieces named in the menus (one or two per character, not more):
- Wizard: Codex → program library; spells → quickhacks; Splendor → nanite repair / system restores.
- Druid: Beastform → digital shapeshifting (netrunner) or chemically altered states with a comedown (biohacker).
- Seraph: Prayer Dice → stim / med-kit pool.
- Bard: Rally die → calling in a favor; Codex → contacts and favors owed.
- Rogue (Nightwalker): shadow abilities → optical camo and reflex boosters.
- Warlock: patron → the Voodoo Boys (and what is really behind them — Factions).
6. Domains (10) and domain cards (210)
SET Domain cards become cyberware, quickhacks, street skills, or contacts. OPEN which domain
becomes which.
| Daggerheart domain | Night City | Status |
|---|---|---|
| Arcana | OPEN |
|
| Grace | OPEN |
|
| Blade | OPEN |
|
| Midnight | OPEN |
|
| Bone | OPEN |
|
| Sage | OPEN |
|
| Codex | OPEN |
|
| Splendor | OPEN |
|
| Valor | OPEN |
|
| Dread (H&F) | OPEN |
7. Equipment
| Daggerheart | Night City | Status |
|---|---|---|
| Weapons (359) | guns, using the existing ranges and damage dice | SET — names OPEN |
| Armor (76) | OPEN |
|
| Loot (207) | OPEN |
|
| Consumables | OPEN — chems, stims |
8. Adversaries and environments
| Daggerheart | Night City | Status |
|---|---|---|
| Adversary types (10): Bruiser, Horde, Leader, Minion, Ranged, Skulk, Social, Solo, Standard, Support | OPEN |
|
| Adversaries (280) | reskin by role — corp security, gangers, scavs, drones, netrunners, ICE | OPEN |
| Environments (47) | OPEN |
|
| Battle Points / Fear scene budgets | kept? | OPEN |
| Countdowns | "kill fee's gone up" bounty track is the candidate | OPEN |
| GM moves (16) | OPEN |
9. Campaign frame fields
The Daggerheart frame fields (tagline, pitch, complexity, tone & feel, themes, touchstones, Session Zero questions, principles, distinctions, mechanics) are tracked on Campaign Frame.
10. What happens after
When sections 1–7 are SET:
- The Character Menus move to the table pages as the character creation options.
- The play sheet assets (copied from Colossi, still vanilla Daggerheart) get the renamed traits, domains and equipment.
- Gear & Chrome and the Night City pages open for player-facing content.
Source · Kill Fee campaign summary, 2026-10-02; scope counts from the Daggerheart corpus (titterpig-dsl-daggerheart 0.5, core book + Hope & Fear; H&F entries marked)