SET decided · SOURCE verified in the campaign summary · YOURS GM invention · OPEN undecided · NOTE caution
1. The situation
SET Nothing has happened yet. The campaign opens with the hit already out — Session 1, Framed.
Everything before that (the empty vault, the recording, the traitor's death, the spliced BD, the
release) is backstory the crew uncovers; see The Plot.
2. The crew
OPEN Four confirmed players, each with a hope and a menu — Character Menus. No characters built
yet; building waits on the Daggerheart Remap.
OPEN The fifth player.
OPEN The Traitor — player-made at Session 0, or GM-introduced.
3. Who is moving
GM view of the factions and their plot roles: Factions. Where the trail runs: Locations.
4. The bounty
NOTE "Kill fee's gone up." Track the bounty here once it exists; it climbs each session.
5. Open questions
- ☐ The breakthrough — three options on The Plot.
- ☐ The fifth player: concept unknown.
- ☐ The traitor: created by the players in Session 0, or a GM-introduced NPC?
- ☐ The no-chrome condition: a known medical issue, or rarer and more personal?
- ☐ The finale: public exposure of the truth, or a quiet deal that lifts the hit while the world never learns what happened?
- ☐ Session count: 3 or 5.