A Daggerheart Chronicle
In Night City even a cancelled job has a price.
Night City runs on reputation, and the crew had a good one — clean jobs, a fixer who vouched for them, one more gig from corp-legit. Then a job went wrong in a way no one could explain, a teammate turned up dead, and the whole city got a reason to want them that way too. This is the record of what the job really was, who paid for it, and what it cost to prove it.
Every session, in order — what went down and what it cost.
0The CrewThe player characters, their chrome, and what each of them stands to lose.
0FacesEveryone the crew has crossed, from a fixer with a vouch to a corpo with a grudge.
0GigsThe jobs — offered, taken, botched, and the ones nobody paid for.
0Corps & GangsMegacorps, gangs, and the people in between.
0Night CityA gazetteer of Night City: districts, bars, back rooms, and the way up to orbit.
0Gear & ChromeWeapons, cyberware, braindance rigs, and the rest of the kit.
0LoreThe shape of the city and the rules it runs on.
0At the TablePlayer principles, Session 0 questions, and the character menus.
9Behind the BlackwallBehind the Blackwall — frame, plot, remap, prep. Spoilers within.